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I finished my new personal 3D Artwork "Bonnny" and I want to share with you!!


The most difficult part about this project was the hair, however since I liked the challenge I did it. I used Maya to base the model, and the details were made in ZBrush. Character texture was done in ZBrush and other textures were painted in Photoshop. Lighting and rendering were done in Maya with Mental Ray.



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